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	<title>prof.irfanessa.com &#187; SIGGRAPH</title>
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	<link>http://prof.irfanessa.com</link>
	<description>Irfan Essa&#039;s Academic Activities</description>
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		<item>
		<title>Event: ACM Siggraph 2008 Class on Computional and Journalism</title>
		<link>http://prof.irfanessa.com/2008/08/12/event-acm-siggraph-2008-class-on-computional-and-journalism-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=event-acm-siggraph-2008-class-on-computional-and-journalism-2</link>
		<comments>http://prof.irfanessa.com/2008/08/12/event-acm-siggraph-2008-class-on-computional-and-journalism-2/#comments</comments>
		<pubDate>Tue, 12 Aug 2008 16:09:19 +0000</pubDate>
		<dc:creator>Irfan Essa</dc:creator>
				<category><![CDATA[Computational Journalism]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[SIGGRAPH]]></category>

		<guid isPermaLink="false">http://academics.irfanessa.com/?p=142</guid>
		<description><![CDATA[ACM Siggraph 2008 Class on Computional and Journalism Date and Time: Wednesday, 13 August 2008 &#124; 1:45 pm &#8211; 5:30 pm Location: Room 502 A, Los Angeles Convention Center, Los Angeles, CA, USA Fundamentally, journalism is the process of collecting news information and disseminating that information with a layer of contextualization and understanding provided by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.computational-journalism.com/siggraph08/index.php">ACM Siggraph 2008 Class on Computional and Journalism</a></p>
<ul>
<li>Date and Time: Wednesday, 13 August 2008 | 1:45 pm &#8211; 5:30 pm</li>
<li>Location: Room 502 A, Los Angeles Convention Center, Los Angeles, CA, USA</li>
</ul>
<p>Fundamentally, journalism is the process of collecting news information and disseminating that information with a layer of contextualization and understanding provided by journalists in the form of a news story. Recent advances in computational technology are rapidly affecting how news is gathered, reported, and distributed, and how stories are authored and told. New technologies for aggregating, visualizing, summarizing, consuming, and collaborating on news are becoming increasingly popular. They are challenging the traditional practices of journalism and directly affecting the future of news production and consumption. Computation and journalism share a deep interest in information and the value it provides to society, and they are deeply involved in the future of storytelling in various contexts, especially current events. This class summarizes how these new technologies affect journalism, both at the core of the journalism discipline and in its practice and business. Topics include: the technologies that have empowered citizen journalism and related citizen media production and authoring; mobile and sensing technologies that allow journalism to become ubiquitous and pervasive; the changes in photo, video, and broadcast journalism; and how web, online, and science journalism are changing the basic processes of reporting. Instructors focus especially on areas of special interest to the SIGGRAPH community: photography and video, large-scale information visualization, and social networking.</p>
<p>Presentations will be made by:</p>
<ul>
<li><a href="http://www.computational-journalism.com/siggraph08/2008/07/01/irfan-essa/">Irfan Essa</a> (<a href="http://www.gvu.gatech.edu/" target="_blank">Georgia Institute of Technology</a>) [<a href="../">website</a>]</li>
<li><a href="http://www.computational-journalism.com/siggraph08/2008/07/01/brad-stenger/">Brad Stenger</a> (<a href="http://www.wired.com/" target="_blank">WIRED</a> NextFest)</li>
<li><a href="http://www.computational-journalism.com/siggraph08/2008/07/01/maneesh-agrawala/">Maneesh Agrawala</a> (<a href="http://vis.berkeley.edu/" target="_blank">University of California, Berkeley</a>) [<a href="http://vis.berkeley.edu/%7Emaneesh/" target="_blank">website</a>]</li>
<li><a href="http://www.computational-journalism.com/siggraph08/2008/07/01/jeffrey-heer/">Jeffrey Heer</a> (<a href="http://vis.berkeley.edu/" target="_blank">University of California, Berkeley</a>, Stanford University) [<a href="http://jheer.org/" target="_blank">website</a>]</li>
<li><a href="http://www.computational-journalism.com/siggraph08/2008/07/01/eric-ulken/">Eric Ulken</a> (<a href="http://www.latimes.com/" target="_blank">LA Times</a>) [<a href="http://ulken.com/" target="_blank">website</a>]</li>
<li><a href="http://www.computational-journalism.com/siggraph08/2008/08/08/chloe-sladden/">Chloe Sladden</a> (<a href="http://www.current.com/" target="_blank">Current TV</a>) [<a href="http://www.current.com/people/chloe" target="_blank">website</a>]</li>
</ul>
<p>This course is open to all registrant of ACM SIGGRAPH 2008 and has not pre-requisite requirements. See the info on ACM SIGGRAPH Site</p>
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		<item>
		<title>Event: SIGGRAPH PC Meeting at GA Tech 2008</title>
		<link>http://prof.irfanessa.com/2008/03/30/event-siggraph-pc-meeting-at-ga-tech/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=event-siggraph-pc-meeting-at-ga-tech</link>
		<comments>http://prof.irfanessa.com/2008/03/30/event-siggraph-pc-meeting-at-ga-tech/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 14:14:21 +0000</pubDate>
		<dc:creator>Irfan Essa</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Greg Turk]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[SIGGRAPH]]></category>

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		<description><![CDATA[ACM SIGGRAPH 2008 Paper’s Committee Meeting was held at GA Tech in Atlanta, March 29-30, under the leadership of Greg Turk. Following is a picture of all of us at work, with our sigs, as a note of thanks for Greg Original Photo by myself, this version with sigs by Fredo Durand.]]></description>
			<content:encoded><![CDATA[<p>ACM SIGGRAPH 2008 Paper’s Committee Meeting was held at GA Tech in Atlanta, March 29-30, under the leadership of <a href="http://www.cc.gatech.edu/~turk">Greg Turk</a>. Following is a picture of all of us at work, with our sigs, as a note of thanks for Greg</p>
<p style="text-align: center;"><img src="http://academics.irfanessa.com/wp-content/uploads/2008/04/20080330-at-17h07m27-mg-9450bw.jpg" alt="20080330-at-17h07m27-mg-9450bw.jpg" width="452" height="311" /></p>
<p style="text-align: center;">Original Photo by myself, this version with sigs by Fredo Durand.</p>
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		<title>Paper: ACM SIGGRAPH (2005) &#8220;Texture optimization for example-based synthesis&#8221;</title>
		<link>http://prof.irfanessa.com/2005/07/25/texture-optimization/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=texture-optimization</link>
		<comments>http://prof.irfanessa.com/2005/07/25/texture-optimization/#comments</comments>
		<pubDate>Tue, 26 Jul 2005 01:11:49 +0000</pubDate>
		<dc:creator>Irfan Essa</dc:creator>
				<category><![CDATA[Aaron Bobick]]></category>
		<category><![CDATA[ACM SIGGRAPH]]></category>
		<category><![CDATA[Computational Photography and Video]]></category>
		<category><![CDATA[Nipun Kwatra]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Vivek Kwatra]]></category>
		<category><![CDATA[2005]]></category>
		<category><![CDATA[Computational Photography]]></category>
		<category><![CDATA[Computational Video]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[Texture Synthesis]]></category>
		<category><![CDATA[Video Textures]]></category>

		<guid isPermaLink="false">http://academics.irfanessa.com/2005/07/25/paper-acm-siggraph-2005-texture-optimization-for-example-based-synthesis/</guid>
		<description><![CDATA[Vivek Kwatra, Irfan Essa, Aaron Bobick, and Nipun Kwatra (2005), &#8220;Texture optimization for example-based synthesis&#8221; In ACM Transactions on Graphics (TOG) Volume 24 , Issue 3 (July 2005) Proceedings of ACM SIGGRAPH 2005, Pages: 795 &#8211; 802, ISSN:0730-0301 (DOI&#124;PDF&#124;Project Site&#124;Video&#124;Talk) ABSTRACT We present a novel technique for texture synthesis using optimization. We define a Markov [...]]]></description>
			<content:encoded><![CDATA[<p>Vivek Kwatra, Irfan Essa, Aaron Bobick, and Nipun Kwatra (2005), &#8220;<a href="http://portal.acm.org/citation.cfm?id=1073204.1073263&amp;coll=ACM&amp;dl=ACM&amp;CFID=63156436&amp;CFTOKEN=24591103">Texture optimization for example-based synthesis</a>&#8221; In ACM Transactions on Graphics (TOG)  Volume 24 ,  Issue 3  (July 2005)  Proceedings of ACM SIGGRAPH 2005, Pages: 795 &#8211; 802, ISSN:0730-0301 (<a href="http://doi.acm.org/10.1145/1073204.1073263" target="_blank">DOI</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/textureoptimization/TO-final.pdf" target="_blank">PDF</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/textureoptimization/TO-final.pdf" target="_blank">Project Site</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/textureoptimization/TextureOptimization_DVD.mov" target="_blank">Video</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/textureoptimization/TO-sig05.ppt" target="_blank">Talk</a>)</p>
<p align="center"><strong>ABSTRACT</strong></p>
<p><img src="http://www-static.cc.gatech.edu/gvu/perception/projects/textureoptimization/KeySmoke_Resized_0delay.gif" alt="TextureOptimization" width="176" height="176" align="right" />We present a novel technique for texture synthesis using optimization. We define a Markov Random Field (MRF)-based similarity metric for measuring the quality of synthesized texture with respect to a given input sample. This allows us to formulate the synthesis problem as minimization of an energy function, which is optimized using an Expectation Maximization (EM)-like algorithm. In contrast to most example-based techniques that do region-growing, ours is a joint optimization approach that progressively refines the entire texture. Additionally, our approach is ideally suited to allow for controllable synthesis of textures. Specifically, we demonstrate controllability by animating image textures using flow fields. We allow for general two-dimensional flow fields that may dynamically change over time. Applications of this technique include dynamic texturing of fluid animations and texture-based flow visualization.</p>
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		<title>Papers: ACM SIGGRAPH (2003) &#8220;Graphcut textures&#8221;</title>
		<link>http://prof.irfanessa.com/2003/07/25/graphcut-textures/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=graphcut-textures</link>
		<comments>http://prof.irfanessa.com/2003/07/25/graphcut-textures/#comments</comments>
		<pubDate>Sat, 26 Jul 2003 01:29:52 +0000</pubDate>
		<dc:creator>Irfan Essa</dc:creator>
				<category><![CDATA[Aaron Bobick]]></category>
		<category><![CDATA[ACM SIGGRAPH]]></category>
		<category><![CDATA[Arno Schödl]]></category>
		<category><![CDATA[Computational Photography and Video]]></category>
		<category><![CDATA[Greg Turk]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Vivek Kwatra]]></category>
		<category><![CDATA[2003]]></category>
		<category><![CDATA[Computational Video]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[Texture Synthesis]]></category>
		<category><![CDATA[Video Textures]]></category>

		<guid isPermaLink="false">http://academics.irfanessa.com/2003/07/25/graphcut-textures/</guid>
		<description><![CDATA[Vivek Kwatra, Arno Schödl, Irfan Essa, Greg Turk, Aaron Bobick (2003), &#8220;Graphcut textures: image and video synthesis using graph cuts&#8221; In ACM Transactions on Graphics (TOG), Volume 22 , Issue 3, Proceedings of ACM SIGGRAPH 2003, Pages: 277 &#8211; 286, July 2003, ISSN:0730-0301. (DOI&#124;Paper&#124; SIGGRAPH Video (160 MB, 50 MB) &#124; Video Results 87 MB [...]]]></description>
			<content:encoded><![CDATA[<p>Vivek Kwatra, Arno Schödl, Irfan Essa, Greg Turk, Aaron Bobick (2003), &#8220;<a href="http://portal.acm.org/citation.cfm?id=882264&amp;dl=ACM&amp;coll=ACM&amp;CFID=63156436&amp;CFTOKEN=24591103">Graphcut textures</a>: image and video synthesis using graph cuts&#8221; In ACM Transactions on Graphics (TOG), Volume 22 ,  Issue 3, Proceedings of ACM SIGGRAPH 2003, Pages: 277 &#8211; 286, July 2003, ISSN:0730-0301. (<a href="http://doi.acm.org/10.1145/882262.882264" target="_blank">DOI</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/graphcuttextures/gc-final.pdf" target="_blank">Paper</a>|<span style="color: #ccccff;"> </span>SIGGRAPH Video (<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/graphcuttextures/2003_Graphcut_DVD.mpg">160 MB</a>, <a href="http://www-static.cc.gatech.edu/gvu/perception/projects/graphcuttextures/2003_Graphcut_DVD_Jerky.mpg">50 MB</a>)  | <a href="http://www-static.cc.gatech.edu/gvu/perception/projects/graphcuttextures/VideoResults.mpg">Video Results 87 MB</a> | <a href="http://www-static.cc.gatech.edu/gvu/perception/projects/graphcuttextures/" target="_blank">Project Site</a>)</p>
<p align="center"><strong>ABSTRACT</strong></p>
<p>In this paper we introduce a new algorithm for image and video texture synthesis. In our approach, patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output. In contrast to other techniques, the size of the <a title="GC-TOC" href="http://academics.irfanessa.com/wp-content/uploads/2008/04/gc-vtoc.jpg"><img src="http://academics.irfanessa.com/wp-content/uploads/2008/04/gc-vtoc.jpg" alt="GC-TOC" hspace="5" vspace="5" align="left" /></a>patch is not chosen a-priori, but instead a graph cut technique is used to determine the optimal patch region for any given offset between the input and output texture. Unlike dynamic programming, our graph cut technique for seam optimization is applicable in any dimension. We specifically explore it in 2D and 3D to perform video texture synthesis in addition to regular image synthesis. We present approximative offset search techniques that work well in conjunction with the presented patch size optimization. We show results for synthesizing regular, random, and natural images and videos. We also demonstrate how this method can be used to interactively merge different images to generate new scenes.</p>
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		<title>Paper: ACM SIGGRAPH (2001) &#8220;Image-based motion blur for stop motion animation&#8221;</title>
		<link>http://prof.irfanessa.com/2001/08/01/paper-acmeg-sca-2001-image-based-motion-blur-for-stop-motion-animation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=paper-acmeg-sca-2001-image-based-motion-blur-for-stop-motion-animation</link>
		<comments>http://prof.irfanessa.com/2001/08/01/paper-acmeg-sca-2001-image-based-motion-blur-for-stop-motion-animation/#comments</comments>
		<pubDate>Thu, 02 Aug 2001 01:56:51 +0000</pubDate>
		<dc:creator>Irfan Essa</dc:creator>
				<category><![CDATA[Computational Photography and Video]]></category>
		<category><![CDATA[Gabriel Brostow]]></category>
		<category><![CDATA[Non-Photorealism]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[SIGGRAPH/SCA/NPAR/EG]]></category>
		<category><![CDATA[2001]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Computational Photography]]></category>
		<category><![CDATA[Computational Video]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Computer Vision]]></category>
		<category><![CDATA[SIGGRAPH]]></category>

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		<description><![CDATA[Gabriel J. Brostow and  Irfan Essa (2001) &#8220;Image-based motion blur for stop motion animation&#8221; In Proceedings of the 28th annual conference on Computer graphics and interactive techniques (ACM SIGGRPH) Pages: 561 &#8211; 566 August 2001, ISBN:1-58113-374-X ACM New York, NY, USA (DOI&#124;PDF&#124;Video&#124;Project Site) ABSTRACT Stop motion animation is a well-established technique where still pictures of [...]]]></description>
			<content:encoded><![CDATA[<p>Gabriel J. Brostow and   Irfan Essa (2001) &#8220;<a href="http://portal.acm.org/citation.cfm?id=383259.383325&amp;coll=ACM&amp;dl=ACM&amp;CFID=63156436&amp;CFTOKEN=24591103">Image-based motion blur for stop motion animation</a>&#8221; In Proceedings of the 28th annual conference on Computer graphics and interactive techniques (ACM SIGGRPH) Pages: 561 &#8211; 566 August 2001, ISBN:1-58113-374-X ACM  New York, NY, USA (<a href="http://doi.acm.org/10.1145/383259.383325" target="_blank">DOI</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/blur/MotionBlur_BrostowEssa_SIGGRAPH01.pdf">PDF</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/blur/movies/index.html" target="_blank">Video</a>|<a href="http://www-static.cc.gatech.edu/gvu/perception/projects/blur/index.html" target="_blank">Project Site</a>)</p>
<p align="center"><strong>ABSTRACT</strong></p>
<p><a title="blur-gorilla.jpg" href="http://academics.irfanessa.com/wp-content/uploads/2008/04/blur-gorilla.jpg"><img src="http://academics.irfanessa.com/wp-content/uploads/2008/04/blur-gorilla.jpg" alt="blur-gorilla.jpg" hspace="5" vspace="5" align="right" /></a>Stop motion animation is a well-established technique where still pictures of static scenes are taken and then played at film speeds to show motion. A major limitation of this method appears when fast motions are desired; most motion appears to have sharp edges and there is no visible motion blur. Appearance of motion blur is a strong perceptual cue, which is automatically present in live-action films, and synthetically generated in animated sequences. In this paper, we present an approach for automatically simulating motion blur. Ours is wholly a post-process, and uses image sequences, both stop motion or raw video, as input. First we track the frame-to-frame motion of the objects within the image plane. We then integrate the scene&#8217;s appearance as it changed over a period of time. This period of time corresponds to shutter speed in live-action filming, and gives us interactive control over the extent of the induced blur. We demonstrate a simple implementation of our approach as it applies to footage of different motions and to scenes of varying complexity. Our photorealistic renderings of these input sequences approximate the effect of capturing moving objects on film that is exposed for finite periods of time.</p>
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		<title>Paper: ACM SIGGRAPH (2000) &#8220;Video textures&#8221;</title>
		<link>http://prof.irfanessa.com/2000/08/01/video-textures/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=video-textures</link>
		<comments>http://prof.irfanessa.com/2000/08/01/video-textures/#comments</comments>
		<pubDate>Tue, 01 Aug 2000 16:50:00 +0000</pubDate>
		<dc:creator>Irfan Essa</dc:creator>
				<category><![CDATA[ACM SIGGRAPH]]></category>
		<category><![CDATA[Arno Schödl]]></category>
		<category><![CDATA[Computational Photography and Video]]></category>
		<category><![CDATA[David Salesin]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Rick Szeliski]]></category>
		<category><![CDATA[2000]]></category>
		<category><![CDATA[Computational Photography]]></category>
		<category><![CDATA[Computational Video]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[SIGGRAPH]]></category>
		<category><![CDATA[Texture Synthesis]]></category>
		<category><![CDATA[Video Textures]]></category>

		<guid isPermaLink="false">http://essa.org/irfan/wp/?p=11</guid>
		<description><![CDATA[Video textures Abstract This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual frames of a video texture may be repeated from time to time, the video [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://portal.acm.org/citation.cfm?id=345012">Video textures</a></p>
<p style="text-align: center">Abstract</p>
<p style="text-align: justify">This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely va<a href="http://www.gvu.gatech.edu/perception/projects/videotexture/SIGGRAPH2000/vtfishtk.jpg"><img style="margin: 0px 10px 10px 0px; float: left; cursor: pointer; width: 200px;" src="http://www.gvu.gatech.edu/perception/projects/videotexture/SIGGRAPH2000/vtfishtk.jpg" border="0" alt="" /></a>rying stream of images. While the individual frames of a video texture may be repeated from time to time, the video sequence as a whole is never repeated exactly. Video textures can be used in place of digital photos to infuse a static image with dynamic qualities and explicit actions. We present techniques for analyzing a video clip to extract its structure, and for synthesizing a new, similar looking video of arbitrary length. We combine video textures with view morphing techniques to obtain 3D video textures. We also introduce video-based animation, in which the synthesis of video textures can be guided by a user through high-level interactive controls. Applications of video textures and their extensions include the display of dynamic scenes on web pages, the creation of dynamic backdrops for special effects and games, and the interactive control of video-based animation.</p>
<p class="abstract" style="text-align: justify"> </p>
<ul>
<li> Schödl, A., Szeliski, R., Salesin, D. H., and Essa, I. 2000. Video textures. In <em>Proceedings of the 27th Annual Conference on Computer Graphics and interactive Techniques</em> International Conference on Computer Graphics and Interactive Techniques. ACM Press/Addison-Wesley Publishing Co., New York, NY, 489-498. [<a href="http://doi.acm.org/10.1145/344779.345012">DOI</a>][<a href="http://www.gvu.gatech.edu/perception/projects/videotexture/SIGGRAPH2000/videotex.pdf">PDF</a>]</li>
<li><a href="http://www.gvu.gatech.edu/perception/projects/videotexture/SIGGRAPH2000/index.htm">Project WebPage</a></li>
<li><a href="http://www.gvu.gatech.edu/perception/projects/videotexture/SIGGRAPH2000/VideoTextures2000.zip">Presentation Slides</a></li>
<li><a href="http://www.gvu.gatech.edu/perception/projects/videotexture/SIGGRAPH2000/VideoTexture.mpg">SIGGRAPH 2000 Video</a></li>
</ul>
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		<title>Paper I3DG (1990) &#8220;The ThingWorld modeling system: virtual sculpting by modal forces&#8221;</title>
		<link>http://prof.irfanessa.com/1990/03/13/thingworld-i3gd1990/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thingworld-i3gd1990</link>
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		<pubDate>Tue, 13 Mar 1990 23:01:50 +0000</pubDate>
		<dc:creator>Irfan Essa</dc:creator>
				<category><![CDATA[Bradley Horowitz]]></category>
		<category><![CDATA[Sandy Pentland]]></category>
		<category><![CDATA[Stan Sclaroff]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[ACM]]></category>
		<category><![CDATA[Computer Animation]]></category>
		<category><![CDATA[I3DG]]></category>
		<category><![CDATA[Journal]]></category>
		<category><![CDATA[Physically-based Modeling]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[SIGGRAPH]]></category>

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		<description><![CDATA[The ThingWorld modeling system: virtual sculpting by modal forces Pentland, Essa, Friedmann, Horowitz, and Sclaroff (1990), &#8220;The Thingworld Modeling System: Virtual Sculpting by Modal Forces,&#8221; ACM SIGGRAPH Proceedings of Symposium on Interactive 3D Graphics (I3DG), vol. 24, iss. 2, pp. 143-144, 1990. [PDF] [DOI] [BLOG] [BIBTEX] @article{1990-Pentland-TMSVSMF, Author = {A. Pentland and I. Essa and [...]]]></description>
			<content:encoded><![CDATA[<h3>The ThingWorld modeling system: virtual sculpting by modal forces</h3>
<ul class="papercite_bibliography">
<li>        Pentland, Essa, Friedmann, Horowitz, and Sclaroff (1990), &#8220;The Thingworld Modeling System: Virtual Sculpting by Modal Forces,&#8221; <span style="font-style: italic">ACM SIGGRAPH Proceedings of Symposium on Interactive 3D Graphics (I3DG)</span>, vol. 24, iss. 2, pp. 143-144, 1990.      <a href="http://www.cc.gatech.edu/~irfan/p/1990-Pentland-TMSVSMF.pdf" class='papercite_pdf' title='PDF'>[PDF]</a>                 <a href='http://dx.doi.org/10.1145/91394.91434' class='papercite_doi' title='View document on publisher site'> [DOI]</a>      <a href="http://prof.irfanessa.com/1990/03/13/thingworld-i3gd1990/" class='papercite_blog' title='BLOG'>[BLOG]</a>    <a href="javascript:void(0)" id="papercite_1" class="papercite_toggle">[BIBTEX]</a>
<pre class="papercite_bibtex" id="papercite_1_block"><code>@article{1990-Pentland-TMSVSMF,
  Author = {A. Pentland and I. Essa and M. Friedmann and B. Horowitz and S. E. Sclaroff},
  Blog = {http://prof.irfanessa.com/1990/03/13/thingworld-i3gd1990/},
  Date-Modified = {2011-12-13 23:07:06 +0000},
  Doi = {10.1145/91394.91434},
  Journal = {ACM SIGGRAPH Proceedings of Symposium on Interactive 3D Graphics (I3DG)},
  Month = {March},
  Number = {2},
  Pages = {143--144},
  Pdf = {http://www.cc.gatech.edu/~irfan/p/1990-Pentland-TMSVSMF.pdf},
  Title = {The Thingworld Modeling System: Virtual Sculpting by Modal Forces},
  Volume = {24},
  Year = {1990}}</code></pre>
</li>
</ul>
<h4>Abstract</h4>
<p><img class="size-medium wp-image-1112 alignright" title="thingworld" src="http://prof.irfanessa.com/wp-content/uploads/2011/12/thingworld-300x233.gif" alt="" width="300" height="233" /></p>
<p>We describe a real-time solid modeling system that is based on the physical analogy of forming clay by applying forces. The system is implemented by simulating real materials as they react to user-supplied forces. Unlike other physically-based modeling approaches, the Thingworld system allows the user to restrict forming action to simple global deformations during the initial &#8220;roughing in&#8221; phase of modeling, and then later concern themselves with detailing. The Thingworld system also allows users to automatically model existing objects by using measurements taken from the object&#8217;s surface. These measurements are used to generate artificial forces that mold the computer model much as a human would mold a clay model. Timed examples for constructing solid models are shown.</p>
<p>via <a href="http://dl.acm.org/citation.cfm?id=91434">The ThingWorld modeling system: virtual sculpting by modal forces</a>.</p>
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