Project: The Aware Home

October 1st, 1999 Irfan Essa Posted in A. Dan Fisk, Aware Home, Beth Mynatt, Gregory Abowd, Intelligent Environments, Projects, Research, Wendy Rogers No Comments »

The Aware Home

Is it possible to create a home environment that is aware of its occupants whereabouts and activities?

If we build such a home, how can it provide services to its residents that enhance their quality of life or help them to maintain independence as they age? The Aware Home Research Initiative (AHRI) is an interdisciplinary research endeavor at Georgia Tech aimed at addressing the fundamental technical, design, and social challenges presented by such questions.

The Aware Home Research Initiative at Georgia Institute of Technology is devoted to the multidisciplinary exploration of emerging technologies adn services based in the home. Starting in 1988, our collection of faculty and students has created a unique research facility that allows us to simulate and evaluate user experiences with off-the-shelf and state-of-the-art technologies. With speciifc expertise in health, education, entertainment and usable security, we are able to apply our research to problems of significant social and economic impact.

New technologies show great promise when applied to the home domain. The opportunities are vast, ranging from new modes of entertainment, services to simplify the management of the home and its myriad activities, and much-needed assistance for individuals at risk and the busy family members who care for them.

Home entertainment is important to help us enjoy our leisure time. We are interested in developingg new ways to simplify the control of a complex array of digital entertainment items and to creat new ways to capture the meaning ful moments of everyday life and share them with others now and well into the future. As we introduce more technologies into the home, we do not want to change the important characteristic of home life; to relax and enjoy family events. Currently, the influx of technology into the home has produced an increased burden to manage that infrastructure and guard against new security threats. by considering the importance of the human experience in managing technology and maintaining control and privacy, we are showing how a state-of-the-art experience can also be an enjoyable one.

Many otherwise busy adults are sandwiched between generations of older and younger relations that rely on them for care. Many baby boomers take responsibility to help an aging parent retain an independent life in his or her own home, rather than moving to an institutional facility. Others are assisting a developmentally delayed child or grandchild grow into an independent life in his or her own hoem, rather than moving to an institutional facility. Others are assisting a developmentally delayed child or grandchild grow into an independent and functional lifestyle. Still others may help a sibling cope with a chronic health condition. Whatever the situation, there are many opportunities for home technologies to support the important communication and coordination tasks a network of formal and informal caregivers. the same technologies that revolutionized and “flattened” the workplace can now make life easier in the home.

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Funding: NSF (1998) Experimental Software Systems “Automated Understanding of Captured Experience”

September 1st, 1998 Irfan Essa Posted in Activity Recognition, Audio Analysis, Aware Home, Funding, Gregory Abowd, Intelligent Environments No Comments »

Award#9806822 – Experimental Software Systems: Automated Understanding of Captured Experience
ABSTRACT

9806822 Essa, Irfan A. Abowd, Gregory D. Georgia Institute of Technology Experimental Software Systems: Automated Understanding of Captured Experience The objective of this research is to reduce substantially the human input necessary for creating and accessing large collections of multimedia, particularly multimedia created by capturing what is happening in an environment. The existing software system which is being used as the starting point for this investigation is Classroom 2000, a system designed to capture what happens in classrooms, meetings, and offices. Classroom 2000 integrates and synchronizes multiple streams of captured text, images, handwritten annotations, audio, and video. In a sense, it automates note-taking for a lecture or meeting. The research challenge is to make sense of this flood of captured data. The project explores how the output of Classroom 2000 can be automatically structured, segmented, indexed, and linked. Machine learning and statistical approaches to language are used to attempt to understand the captured data. Techniques from computational perception are used to try to find structure in the captured data. An important component of this research is the experimental analysis of the software system being built. The expectation is that this research will have a dramatic impact on how humans work and learn, as technology aids humans by capturing and making accessible what happens in an environment.

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